Thursday, March 22, 2018

Meet the Top 8: Alex Werner

I reached out to GDS3 Contestant Alex Werner for a brief interview as we ramp up to the show. Click through to find out a little bit about one of the Top 8 competitors. 

Wednesday, March 21, 2018

CCDD 032118 - Ogre Leper and Maddening Delays

I was thinking about the GDS3 Design Challenge, because frankly, I'm never not thinking about the GDS3 Design Challenge. My draft cards still need quite a bit of fine tuning, but I was considering how I didn't really push many odd game boundaries, which I probably should have done more of. So I made this guy.

Tuesday, March 20, 2018

CCDD 032018 - Planar Blade, Seldark, and Saldra

In a Weekend Challenge from a few weeks ago, Doug Kent submitted a Legendary creature that "turned on" if you controlled the legendary equipment associated with him. This is a trope that has played out on a few different cards in the past, and always fun space to explore. It did get me thinking, though, about the story implications of having a legendary equipment that interacted differently depending on who was holding it.

Friday, March 16, 2018

Weekend Design Challenge 031618 - Hole Filling in that Brilliant and Infuriating Design Test

Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, March 15, 2018

GDS3: Ranking the Contestants' Design Tests

I spent the last couple of days going through each of the Top 8's design tests, offering brief critique and grading them. The metric I used was as follows:

  • Each card started at 1 point, and could have a final grade of 0-2 points.
  • Each card gained a point if after reading it, I thought to myself, "hey, that's awesome"
    • Cards accomplished this by doing things we haven't seen before, scaled appropriately to their rarity
    • Chinese menu gold cards typically did not do this, even if the particular combination of their abilities hadn't necessarily been done before.
  • Each card lost a point if it had design issues beyond basic templating mistakes, and lost two points for egregious design issues.
    • This included things like unnecessary text, secretly being a monocolor card, color pie violations, misapplying rarity, needless complexity, etc.

Weekend Art Challenge Review 031418 — Tomas O. Muir

Weekend Art Challenge Review
Here's the challenge we're reviewing today! Apologies for the reviews coming in late.

Wednesday, March 14, 2018

How I Approached the Design Test

Mark Rosewater recently shared what the final Design Test was to help determine the finalists for GDS3, and then went over how he might've attacked the problem in Reading the Designs. I found that insightful and interesting; some of his methods were similar to mine, but some were very different. Today, I'm going to share how I approached the test, and suss out some conclusions from his approach and the differences. I'll also share a few methods of playtesting small numbers of Magic cards.